It's quite possible to build a stage on Kerbin that's intended for use elsewhere. ![]() It should also be possible to check delta V from anywhere to anywhere, not just from Kerbin to anywhere. #8) The trip planner should take aero-braking into consideration for the delta V estimates. The individual stages delta V do show up once the spacecraft is launched (and the total value then immediately adjusts to a value that seems correct). #7) The delta V values for individual stages do not always show up in the VAB (except for the top/final stage or sometimes a seemingly random collection of stages) and when this happens I'm pretty sure the total delta V shown is wrong (even accounting for engine performance in vacuum vs atmo). #6) It would be nice if Undo (CTRL+Z) did not automatically reset the view back to the root part. #5) Holding down SHIFT to "view more" does not work with the new engine mounting plates. Quitting and restarting the game fixed it. The back arrow taking me back to the KSC in-game menu worked, but going out to that menu and then into the VAB again did not change the grayed-out state of the VAB controls. #4) After saving a design in the VAB, almost all buttons in the VAB interface became grayed out and un-clickable. #3) The game did not recognize my native monitor resolution of 2048x1152, but instead defaulted to 1920x1080, resulting in a blurry look until I realized what was going on. #2) The first time the video played with Paige introducing the game (film meltdown, slide show, etc.) this video played twice in a row before proceeding to the in-game menu screen. I eventually gave up, killed the executable using the Windows task manager. #1) Starting the game for the first time: load progress bar went to about 2/3 complete, then froze for a very long time. Some are outright bugs, some are suggestions: ![]() Had a great time playing the game for the first time today! I like the graphics and the Kerbal voice-overs! As with any early access game, I discovered some Issues.
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